Game Guide: Tales of Symphonia: Dawn of the New World


I’ve written a guide for a video game! My Tales of Symphonia: Dawn of the New World walkthrough can be found hosted on and I can tick one thing off my list of things I’ve always wanted to do. The guide is designed to help you get the most out of the game, finding all the goodies and hidden items as well as meeting all the requirements for unlocking trophies and accessing optional dungeons. It is hopefully written in a clear and easy to follow manner, there’s no fluff or fanciful writing just plain, straight forward instructions. If you have any comments on it feel free to contact me. The guide itself can be found here: Catch it while it’s still got that spangly *new* symbol next to it.

Tales of Symphonia: Dawn of the New World (such an unnecessarily long title!) is the sequel to one of Namco Bandai’s most popular and successful releases, you guessed it, Tales of Symphonia. The sequel was most recently released as a bundle on PS3, with the original, titled Tales of Symphonia Chronicles. Originally it was released on the Wii though this is very definitely just a port of the game and not a remake.

Tales of Symphonia Chronicles Boxart

Graphically it stands up well but there are no outstanding visuals involved. As a sequel game there are a lot of cut corners. The game takes place in most of the same areas as the original Tales of Symphonia and feature the same layout and design, though some look a bit different due to the strange weather effects currently affecting the land and have a few extra rooms added. The enemies in the dungeons whilst different to the original game, are mostly the same as those featured in Tales of the Abyss. The story suffers from a major case of ‘How come we never heard about this in the first game?’ with a whole new mythos surrounding a being called Ratatosk being brought up. The actual antagonist of the game is somewhat more well rounded and has a much more interesting motivation. Throughout the game you will be seeing the entirety of the original main cast, to the point that you may begin to wonder why this game bothered to introduce newbie’s Emil and Marta. Especially since in the first half of the game the pair will do their best to be as annoying as possible.

Seeing the old characters again is a double edged sword, if you enjoyed them the first time around then the sequel gives you more of their personalities and querks to enjoy, particularly in skits, but at the same time you might not appreciate their lack of development between titles, the occasional changed voiced actor or Lloyd’s involvement in the plot, the reason of which is doubtless worked out by the player within the first few minutes of the game but thought of by any of the cast. The other significant point of Dawn of the New World is the decision to include monster capturing and the ability to use monsters in your battle party. The system is sound, if simple, though there is very little encouragement to really utilise it. The game’s difficulty doesn’t tend to force much skill or tactical thinking out of the player and since you have two main characters, one of which must be used at all times, and usually a choice of two out of nine guest characters you may well find yourself rarely using monsters except for a few brief moments when no one else is available.

Tales of Symphonia Dawn of the New World

All in all Tales of Symphonia: Dawn of the New World is an acceptable game. It’s nowhere near outstanding, but there is also nothing that can be described as truly terrible in it either. Fans of the original game should give it a go, but remember to take it with a pinch of salt. If you’ve never played the original, or you’re looking for your first Tales game, then this one isn’t for you.


4 thoughts on “Game Guide: Tales of Symphonia: Dawn of the New World

  1. Prof.mcstevie says:

    I was greatly upset to play new world first and find the dungeons moderately interesting, only to play the original symphonia years later and learn most of them are identical dungeons…. it’s always a horrible feeling realising something you thought was cool was half assed.

    • L.P. Mergle says:

      Then I strongly recommend you don’t play Tales of Xillia 2. At least DotNW had to recreate its dungeons even if using the same design (I assume they had to anyway since ToS was originally GameCube and DotNW was on the Wii.) And there’s a few extra rooms and a touch of weather effects going on, maybe a minor tweak to a puzzle here and there. Xillia 2 literally cut and pasted its already uninspiring monster trails. It even has the same monsters in them!

      • Prof.mcstevie says:

        Thats why I chose not to touch it with the longest stick ever made, I’m looking forward to Zestiria but I hear it has some framerate problems as well as other technical shortcomings. They say they barely bring the experience down but for me in this day and age that sorta thing is pathetic, this isn’t a first game in a series this is like the 15th flagship game.

  2. L.P. Mergle says:

    It is an odd concept that a lot of popular and well established series produce odd and bizarre spin off games which seem to show little to no pride in the work. Zestiria as a main title ought to be well polished and fully developed as you say. If it does have issues hopefully they’ll be corrected by the time it’s released outside of Japan, they often release the Director’s Cut, or whatever you want to call it version, and then re-release said version back in Japan. But not always, I only got to play Kingdom Hearts Final Mix because they’ve been making those compilations to build up the hype towards Kingdom Hearts 3.

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